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I think Hardspace: Shipbreaker belongs somewhere on this list. (https://www.focus-entmt.com/en/games/hardspace-shipbreaker)


As much as I like the game, the engineering depth isn't that deep compared to "work fast and always know what's behind your cutting surface." (Especially since you are dismantling, rather than constructing.)

I mean, it boils down to stuff like: Systematically depressurize, get fuses before removing generators, shut off fuel before removing thrusters, have an exit path for the generator before you disconnect the coolant, etc.




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