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this is why I never could get into counterstrike after 1.6

it's not just the visual noise, it's also the inconsistent behavior introduced by those details.

Yes everything being flat boxes was boring looking but I knew exactly what would happen when I tried to shoot through it or bounce a grenade off of it.

Now it's not obvious if that stack of sandbags is actually a single surface and my grenade will bounce off of a gap or if it will go through it. Or if that random bucket I'm shooting at is synced on the server and real or is a local prop.



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