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After researching this I believe the main je ne sais quoi of old console games on CRT in order of importance is vsync, lack of motion blur due to CRT, low black level (and thus high contrast that LCD cannot begin to compare to), and then phosphor layout.

>LCD is comprised of tiny light bulbs: LEDs

No, it's comprised of liquid crystal (LC) units, each of which effectively control how much of the backlight (which may be LCD or CCFL) passes through itself and thus how bright that pixel is. Although I can see why you would think this with the introduction of "LED Monitors" around 2010, which is totally not intentional misrepresentation from the marketers.

>This is way slower than a CRT

LEDs are fast but LCs are indeed slow.

>Even if you could turn it on and off really fast there's a little bit of a fade that's what they call grey to grey

Smearing is not noticable in LCDs made after the early 2000s. There is still motion blue but that's due to no black frame insertion.

>Some pixels in the LCD if they are a similar color will not even change

This is not a known thing, it's made up. That would require storing a frame and anaylzing it against the previous frame although I wouldn't put that above them (and they do this for other reasons once in a while). This sounds like a corruption of spatial/temporal dithering which actually is a thing in most or at least half of LCDs.

>It doesn't draw the entire thing at once like on an LCD

LCDs don't draw all at once, they scan out just like CRTs (some draw all at once but it's pointless and adds (some) input lag).

>The camera is 30 fps and the tv is 30 fps and somehow you see the band go across the screen

It's because the camera has to be synchronized with the TV and have the exposure set up a certain way otherwise it will capture the screen, e.g., half way through the scanout of a frame. Although I'm not sure you can find any CRT or LCD that can go down to 30Hz.



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