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> It is much easier to get bounty hunters when your project uses beginner friendly pieces like React/Astro. We have a lot of regret for going with SolidJS.

Can you say more on this?

> I wish there was a way to boost the bounty for contributors that I know had already gotten the project to run locally. Some multiplier for them would be really nice.

You can use the /tip command to pay contributors extra if you are pleased with their work.

> There are a lot of Rust projects listed, but I still feel the hunters we worked with were not strong Rust programmers

What was the average bounty amount on offer? Was it lower than $100? IME, low bounties tend to attract those looking to make a quick buck versus those who would like to stick around. I tend seek out contributions where the amount on offer is higher but usually this will mean a longer time committment on my part. I'm not a fan of being the first to submit a PR. I'd rather ask prodding questions to make sure we are on the same page before writing any line of code.



> beginner friendly pieces

React is much more ubiquitous and it seems like far more bounty hunters are proficient in it than newer and more cumbersome tools like Solid.

> /tip

Saying "we will tip you when you finish if you are X person" doesn't feel too great. The hunter has no guarantee they will get the tip, but also it's just a bad look on the issue. We would much rather have it built into the protocol. Generally we also want the gamification because we just think it's a nice way of boosting engagement.

> bounty amount for Rust

We had one at $200, but the rest were under $100 I believe. It's difficult beacuse "Rust" does not necessarily mean the issue is more difficult. Paying $100 for a 10 line PR just beacause it's in Rust doesn't feel great.




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