Also, I think it's pretty telling that the people who do want to be in VR all day, like dedicated VRChat users or the handful of people who actually work in VR collaboration apps, generally go for either vaguely humanlike abstract avatars (see: any screenshot of Bigscreen Beyond), or wildly un-ordinary robots, impractical anime people, favorite cartoon characters, etc (see: all of VRChat).
> I think it's pretty telling that the people who do want to be in VR all day [...] generally go for either vaguely humanlike abstract avatars
I'd wager that's more a product of technological limitations (and overall awkwardness) than a matter of demographics. Video games and other fully 3D environments tend to avoid photorealism at all cost, because it's compute-expensive and ugly. By comparison, simple cartoon characters, blobs or robots are inoffensive and perfectly usable abstractions. Even this "Avatar Encoder" is 'cheating' by only rendering a relatively static portion of your face. It would be almost unusable in a VRChat-style environment where dynamic lighting and shadows are concerned.