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There is one 'good' aspect I can see.

Nearly all worthless trash games on steam, those that need more resources than anything else, those where you easily get stuck, those with generally no gameplay. Shine a very bad light at unity.

A unity splash screen is and always was a sign that the game might won't work on my setup.

Maybe this will drive away all these shitty games. That's definitely mostly just good for the brand, but IMO kinda necessary as the brand stands for shitty games for some.



the ability to make "worthless trash games" is the only reason that the indie industry can exist at all. there are huge communities around sharing small lower-effort projects (which countless well-received games started out as) and gatekeeping an engine to enterprise customers only would be a far far worse decision than what they've already done

besides, the rates only kick in after your profit reaches 200k so it wouldn't do anything


To be fair I am not talking about small indie games with creative gaming aspect.

Go to steam, sort any 3d category by price and be amazing by the amount of reskinned unity shooters, RPGs, whatever.


> Maybe this will drive away all these shitty games

but why?

when the cost scales per install, it shouldn't hit small trashy games harder, should it?

(or am i missing something like large one-time payment?)


It was only after you hit $200,000 in sales for a year.


If it doesn't even help against that issue then I have no theorie either




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