> Exactly. Blender still isn't the first choice for most animation and VFX jobs.
It doesn't really need to be; being self-sustaining while being open-source beats Unity's model of being funded to cover operations while being closed-source.
TBH, it's only a matter of time before Blender is a choice for most animation and VFX, and then only a little more time before it's the first choice.
It doesn't really need to be; being self-sustaining while being open-source beats Unity's model of being funded to cover operations while being closed-source.
TBH, it's only a matter of time before Blender is a choice for most animation and VFX, and then only a little more time before it's the first choice.