Now the question is, for whom? Users are not a uniform block.
I suspect: For those unwilling to learn the tools they use on a regular basis.
Because for those who are willing to put in the work, most general purpose software got worse, in terms of how many layers of menus you have to click through, how well default shortcuts are thought out, etc.
This is the old poweruser vs one-time user tension. Granted, good design can resolve that tension in a way that makes both classes of user happy, but that costs development time and research.
In doubt today's software company often priorizes habing an "intuitive UI" over making it efficient. The first onboarded user counts more than rhe one using the thing a hundred times a day. That is a design decision and it is made for economic reasons. However if the typical web startup designed a supermarket cash register we would still be waiting in the line because the animations take their time, the multi step process takes more clicks, etc.
Now the question is, for whom? Users are not a uniform block.
I suspect: For those unwilling to learn the tools they use on a regular basis.
Because for those who are willing to put in the work, most general purpose software got worse, in terms of how many layers of menus you have to click through, how well default shortcuts are thought out, etc.
This is the old poweruser vs one-time user tension. Granted, good design can resolve that tension in a way that makes both classes of user happy, but that costs development time and research.
In doubt today's software company often priorizes habing an "intuitive UI" over making it efficient. The first onboarded user counts more than rhe one using the thing a hundred times a day. That is a design decision and it is made for economic reasons. However if the typical web startup designed a supermarket cash register we would still be waiting in the line because the animations take their time, the multi step process takes more clicks, etc.