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This seems intentionally naïve about game design? Game designers aren't idiots, games are designed to give you a pleasant challenge that ramps up at a satisfying level and feels fair and rewarding to the participants as they become more and more expert. It's actually a great set of ideas to reference if you're constructing a society.


That's the point of the article — the quote is supposed to be a kind of reductio ad absurdum of a simplistic view of game (or utopia) design.




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