The market is saturated with remakes and games with nothing to say. This is the exact problem Norbet Weiner described in the 1950's book Human Use of Human Beings. Computers are characterized as a Spiritual Filter in that book and the aim is to get a message through the filter.
These games aren't selling, cause everyone can tell they've got nothing to say. The know-how that goes into making them is very good, but the content itself is hollow.
Steam's most played is plastered with games from 2015-2019 because nothing has knocked them off the throne yet. We all should be wary of making "a game" or "an game" or "a remake" and only make a game when we have something worth saying in a game format. The premise is so underrated lately.
We know what happens when the games market is saturated with hollow, empty games. 1983 video game market crash.
This might be harsh, and may be a crash isn't needed, but clearly if there's oversaturation, it is just natural that making "indie" games shouldn't make money. It is depressing perhaps for people who want to make games which clearly is a lot of people, but you're just upset at the economics of reality.
Huah? I'm not upset about the economics though. I'm just describing what I see. What upsets me is the drop in meaningful/just games to play. I really like playing and making games, and seeing a valuable thing be created.... It's not happening often any more in the Steam games space. It genuinely hurts to go from GTA V, RimWorld, Stardew, CS and HL (ect) to empty, hollow games.
It's okay with me if it crashes. My core ethos is that cream rises to the top. It should be hypothetically possible to make a video game that sells in the great depression or whatever economic nightmare. I wouldn't try to do that, because it's basically insane to try... but if you're going to make a game, don't half-ass it. Have something to say!
It has to be worth playing and buying even in hard times.. Just making "AN game" isn't enough. The Hollywood screenwriters would beat a premise to death before green-lighting it. I only say that to point out that the phenomena exists in other industries too.
So much this. This same theme repeats itself all over the place. Humans have an amazing BS filter. We can detect ingenuity even when we don't understand it. That's why I'm not too worried about AI.
With almost every aspect in life--just focus on being a real, genuine person and the rest will work itself out.
> With almost every aspect in life--just focus on being a real, genuine person and the rest will work itself out.
It won't, at least not in terms of money. Most people's indiosyncracies aren't conducive to making enough money to sustain oneself - that's why we have the job market, where people sell their time, and spend it doing stuff that other people actually want to pay for.
>These games aren't selling, cause everyone can tell they've got nothing to say.
On the contrary they are selling more than ever. RE4 remake isn't too old yet and is smashing records set by what was an evergreen title 20 years ago. What major blockbuster remake bombed in the last few years?
>Steam's most played is plastered with games from 2015-2019 because nothing has knocked them off the throne yet.
The most played games are very specific, multiplayer genres, designed to be played for years on end. I see Counterstrike (Fps), DOTA (RTS), Rust (survival),TF2 (Fps), Call of Duty (FPS, and a Remake to boot), GTA V (the 2nd highest selling game of all time, from 2011), etc.
If you don't value those 3 genres or have already played 3000 hours of GTA V and are done, I don't see how this list is of value.
These games aren't selling, cause everyone can tell they've got nothing to say. The know-how that goes into making them is very good, but the content itself is hollow.
Steam's most played is plastered with games from 2015-2019 because nothing has knocked them off the throne yet. We all should be wary of making "a game" or "an game" or "a remake" and only make a game when we have something worth saying in a game format. The premise is so underrated lately.
We know what happens when the games market is saturated with hollow, empty games. 1983 video game market crash.