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Good point imo. In the Serious Gamer contingent, you’re perceived as being basically wheelchair-bound if you try to play any major title PC game on a Mac, regardless of its basic capability of running said game.

It’s similar to how many coders will scoff at someone running Windows, pointing out Mac’s higher quality ergonomics, nix OS, and overall friendliness to common dev tools. In recent years the gulf has closed a lot with Microsoft making solid gestures toward dev-ex, but the perception remains.

That said, Apple’s resistance to reaching out into the Serious Gamer market has always confused me, but as a Not Serious Gamer it’s very likely that I don’t really understand the engineering difficulties that they’d face in making those inroads (other than the fact that Mac products are seemingly modification-immune, and the Serious Gamer contingent avoids that mindset like cholera).



Did you not watch the keynote where they highlighted that Unity is a development partner?


I saw that but it doesn't help change my mind. A lot of fun PC games are made with Unity, but not the kind that really benefit from the immersion of VR [0]. Meanwhile, at the end of last year they merged with ironSource—a mobile ad platform—which suggests Unity continues to see their future as being focused on mobile and F2P.

It's possible that Apple will once again define the market, but choosing Unity is not good evidence they've correctly identified the VR games market that's already there.

[0] https://store.steampowered.com/curator/39750107-Games-Made-W...


I’m less concerned with the “VR Games as a market segment” and more concerned with the “all video games will eventually, essentially be AR/VR” concept.

Like you I’m less than convinced that Apple knows what they’re talking about/doing with Unity, but time will tell.




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