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>only really good use case other than games

I would actually say that games are NOT a good use case for VR. Some simulation games (mainly racing and flying) are fine for VR, but if you are really into those genres you probably already have better equipment to actually simulate cockpit equipment or at very least wheel and pedals.

All other games in VR suck ass. Either they are just 3d movies with some small interactive pits in them or they are tech demos which are stretched to couple hours and called a game or they are just "jump scare the game".

My main problem is the movement. Unless you dedicate entire room(s) to VR you have to use D-pad/stick to move - which for me defeats the whole purpose of VR - or you have to use the stupid teleportation which either breaks your game by completely trivializing it or makes movement extremely frustrating.

I think we have pretty definitely already showed that gaming isn't the killer VR app. We have had affordable VR headsets on the market for years, but the industry hasn't shifted (because VR is at best a mildly amusing gimmick). We need one of those infinite mats where you can walk and run to become actually usable and drop in price low enough that headset + the mat are together affordable.



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