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just a point on my comment yesterday on Metas trailer[0]. I wrote:

> I think [Meta] missed the mark with that trailer. They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming. The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in the video, the first thing he does is take off the headset and smile? It makes no sense. He should be totally enraptured, not happy to take it off.

Compare this to Apples trailer. The guy sits down, with the headset on and a bowl of popcorn, enlarges the screen, ready to delve in. Sitting in an airplane, but just have it all meld away. A guy playing ball with his kid, while wearing the headset.

I can't afford it at all but Apple made me want the product just for a bit.

[0] https://news.ycombinator.com/item?id=36152725



Your comment about the Meta commercial is exactly what I was thinking after watching it yesterday. The last shot is the guy taking the headset off and smiling. And the first thing I thought was: "Is he happy to be getting it off his head? Because it looks like he's fucking relieved it's over."

I love the idea of VR but the fast paced, cool games world is NOT for me. I dislike most modern 3d gaming in general. I'm much more interested in either passive viewing experiences, desktop computing augmentation, and creative applications. TiltBrush is still the most amazing thing I think I've come across in VR. TiltBrush in an AR envrionment, surrounded by multiple displays of other conent, work apps, dragging and dropping my 3D work into 2D powerpoint, etc...

There is so much more potential than the hyperactive-chic-gaming metaverse world that the Quest and Meta is pushing.




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