Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

"Content that breaks laws" "Content that promotes the breaking of laws" "Content that is clearly satire/parody/a joke"

A lot of time context matters. In a forum thread called "What would be the worst title for a self help book?" a post that just says "Give up, kill yourself" is not actually promoting self harm. It's saying that its the worst advice.

assuming the entire point of the game is "moderation is harder than you think, stop assuming all mods are power tripping, they have tough choices to make!" -- the tutorial isn't supposed to be teaching you how to answer the questions properly, because answering questions properly isn't the point of the game. It's teaching you that about how hard moderation is.

Also, I've played plenty of games where the tutorial involves dying and then the follow up is learning how not to die (generally in games where dying is common and they want to indicate that "dying isn't the same as game over, this isn't Super Mario for NES")



I think that content moderation is in fact quite difficult, even given clear rules to follow, because so much content requires lots of context to understand.

But that makes me even more annoyed at this game which rather than presenting me with legitimately difficult judgment calls, just gave me clear rules that were not the rules that the actual game used when determining whether I did the right thing.

It's possible that this is a cleverly designed thing to make you realize that the real rules are unwritten and the whole thing is a Kafkaesque contraption with no correct answers. Or it's just a quickly-made game where no one proofread the actual instructions they were giving players.


It seems like a very thoughtful game to me. I’m giving it the benefit of the doubt.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: