> Look, most modern software is spending 99.9% of the time waiting for user input, and 0.1% of the time actually calculating something. If you're writing a AAA video game, or high performance calculation software then sure, go crazy, get those improvements.
Value of time is disproportionately weighted by user attention, which is at its highest right around when user input is happening.
Value of time is disproportionately weighted by user attention, which is at its highest right around when user input is happening.