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I was curious about Unity, Godot lately. These "ecosystems" with built in IDE with animation trees, sprite trees, scripting languages make me a little nauseous.

My experience has been that often you have an idea you want to bring to life, programmatically, design-wise, but then you find hurdle after hurdle in trying to shoehorn your idea to make it work in these prefab environments. Eventually you succumb and write the same games everyone else is writing — sigh.

I think I am agreeing. It seems "composability" and "powerful" don't often go hand in hand.



Because these tools are built with non-programmers in mind. We're not talking about people who are not good at programming. We're talking about people who straight up refuse to read/write even the simplest code, because 1) they're afraid of code 2) they're hired as artists/designers/animators and believe code is never mentioned out of their job description.




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