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> I would love to own a table but they're shockingly expensive, maybe someday!

MM has always been on the higher end (or at least for the last long while). And pricing went crazy during covid. But it's a great table, so there's that. Probably fiddly to keep working with all the dodadds though. Personally, I like the very end of the alphanumeric era, right before DMDs came and started stopping the game to show you animations, but collectors seem to prefer DMD games.

Most games you can do a good job of advancing the plot by just shooting for the flashing shots, but maybe avoid center shots, unless you have a good setup, because a missed shot may be hard to recover, although the trolls can be hard to recover from a hit too. Advancing the plot usually results in good scores.

In terms of video pinball that's not virtual physical tables, Demon's Tilt is fairly new, and pretty fun. I was deeply amused when I got a ball stuck and had to use the 'call attendant feature' and got some sort of bonus. But like a lot of video pinball, at some point it is too much a game of skill, and you can have epic ball times and then it's kind of boring.

Yoku's Island Express is also interesting, it's several years old now, and widely ported. It's an adventure game with pinball segments. Boss battles are pretty fun, imho



I like to think (although reality may one day humble me) that I would enjoy the tinkering aspect of owning a table, at least one that I liked enough to make the tinkering worthwhile. I also stumbled on the strategy of just going for the flashing lanes - although you can do quite well for yourself just trying to hit the castle too.

I have been meaning to check out Demon's Tilt. Yoku is fun but didn't grab me enough to go much past the early game.




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