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That's an interesting perspective. I've always seen it to be the opposite, particularly when playing many Japanese video games: signs everywhere, tons of over-emoting both verbal and physical, exaggerated everything, lots of noises, ridiculously large numbers that must be flashed all over, lots of visual flashing. Lots of particle/special effects. Just a ton of really inexpensive dopamine for retaining capture of low attention span.

Not that any of this is inherently wrong. I'm not judging it (and I often enjoy it). But I think there's a sufficiently strong example of the opposite in modern Japanese culture.

What's interesting is, I think, we're both describing "very high information density" but seeing it as a result of high attention span, or low attention span. Heh!



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