Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

By doing that you limit your growth rate, and your maximum size.

Charging up front puts people off, whereas if you slowly incrementally introduce revenue later, they will probably be hooked by then.



When you're introducing revenue later, you have to provide extra value. This means more features and so you're endangering your core values.

When you're starting to charge for existing features, by limiting the free accounts, you will surely upset your existing users. Google tried to introduce advertising in YouTube videos, and the community was not happy about it ... and imagine a site like YouTube placing a limit on how many videos you can watch. No matter how hooked your users are, you still can lose them, not to mention that popular services like YouTube got cloned and there is competition waiting for those users.

People have been charging money or other goods in exchange for products/services since forever. I don't really understand this trend of releasing products for free. The only viable exit strategy is for your company to be acquired by a big player, but if you want your business model to be sustainable you should question this trend.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: