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http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab...

Here's another one that's pretty good. Not as long but maybe a even a bit more thorough.



That one is really great imo, because it doesn't use any utility libraries whatsoever which makes it much easier to understand if you're new to this stuff and have no clue what's what.


I agree with you, too many OpenGL tutorials add helpful utilities that really add no value for learning. More often they make things harder to port and more difficult to understand.




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