for native addons for GC'd languages you probably don't want to introduce another GC, rust is not well-suited for interfacing with FFI, C++ is a bit heavyweight but okish I guess and C is totally unsafe, Zig is just right.
> rust is not well-suited for interfacing with FFI
How so? Packages like neon [1] and rustler [2] suggest otherwise. I'm using both of those in a real product (I'm using neon directly, to write native modules for an Electron app; on the back-end, I depend on an Elixir package that uses rustler).
I admit it's a long time since I've been using neon so things might have changed but at the time I had a feeling that the whole thing is very fragile and not really safer than if I was using pointers directly.
Especially, if you callback into JS and that calls back to native then I think you don't have any guarantees from rust anymore (aka you are being lied) because compiler cannot not know about that.
Also builds were a bit tricky, it needed node.js headers in proper place, etc. In zig you just include napi.h because zig can import C including macros and everything. Or if you need to call glfw/nanovg/stb/xxx you just @cImport() and it works.
Zig also supports C-style strings in a better way and I can't recall all of the obstacles right now but I'm way way more productive with Zig after 1 month than I was with rust after 5ys.
you are right about cxx, I made this comment with C FFI in mind. and for that, Zig couldn't have better integration.
AFAIK there is no simple way to interface with C++ from Zig, you either have C headers or you write a bit of C++ to export what you need and then you're back in the game.
Or you flip it on its head and use zig as C++ compiler and call your zig-parts from C++ but I have no experience with this, I think bun does this.