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Hey prof - can you point me to any solid resources on building PBR materials from real-world reference? I’m just kind of going by eye and intuition right now but I know it’s more of a science than that.


Jessermeyers link (below) is a good one.

My own teaching is a bit more application specific. Here is the material I wrote for Blenders BSDF shader…

https://rmit.instructure.com/courses/87565/pages/blender-the...

Also, I don’t Normally recommend YouTube vids, but this one gives a really good lowdown on the subject…

https://youtu.be/4H5W6C_Mbck

I also learned a lot from looking at photo scanned texture maps. You get a good feel for the channels that way. Here is a list of relevant recourses.

https://rmit.instructure.com/courses/87565/pages/where-to-fi...


Killer thank you!



It was actually this site that made me realize my understanding of this material is weak!


Blender’s Principled BSDF is based on Disney’s work. Maybe you’re looking for something more advanced, but Andrew Price (Blender Guru, the donut guy) has some decent videos talking about how to create realistic materials with it. I don’t have any links at the moment, but they should be easy to find on YouTube.

EDIT: Daub posted the one I was thinking of.




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