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Made in Abyss, as a game!

Procedurally generated[1] large-scale environment[2] to explore with the prime goal of adventuring downwards, with layers of organic pristine biomes[3], full of unexplainable relics and asymmetrically strong entities that live naturally within[4].

Risk of Rain 2 is the closest thing I know to this, the biggest difference being the gameplay (it's more of a fun shooter game, rather than an exploration/adventure game) and the fictional universe.

[1]: Primarily the tactical gameplay elements (terrain, elevation, enemies, spots of interest, etc.) much like roguelike games, over the visual aspects (colors, animals, trees, etc.) like No Man's Sky or biomes in Minecraft

[2]: Think of FromSoftware games: Dark Souls, Sekiro, Elden Ring — it invokes a sense of massive explorable environment, with limited movement capabilities

[3]: Think about the amazement and awe invoked when exploring an undiscovered, unique biomes in e.g.: Subnautica (Lava Lakes) or Etrian Odyssey (practically all the stratum)

[4]: Think of Monster Hunter monsters



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