An RTS or turn based one where all units start as villagers, but you can’t actually command them to do anything; you can only incentivize behaviors for instance by assigning cash bonuses to those actions (except for villagers who join the military, which you can order). The more they do certain actions, the more they get skilled at that action. But as the game progresses, depending on your strategy certain actions may become obsolete, or you may need to rebalance; but the more developed a villager’s skill is, the harder it is to retrain them. So basically the game would be one where the more you lean into one direction the harder it gets to pivot.