Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

There's no consensus involved in the bug.


Sure there is. The need to introducing a unified delay across all game clients in the first place, reliable measurement and comparison of latency data, and the effects of latency, artificial or otherwise, on game state which is not strongly consistent. There could be many other areas in which this bug intersects with distributed consensus in the actual implementation as well.

In fact neglecting the impact of distributed consensus is one of the biggest challenges to mitigating it.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: