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Very classical material, especially if you've ever been (as the author) writing demos/intros in the 80s/90s (http://en.wikipedia.org/wiki/Demoscene). I have many memories of writing basic programs that spat out sine tables, since it wasn't possible to compute something as complex as a sine in real-time.


yes, I much enjoyed flipcode.com back in the day, particularly Alex Champandards series - http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue...

I played with Javascript sine animations as a way of introduce the idea of sine function in some intuitive way.

Eg Two Rotating Circles - http://quantblog.wordpress.com/2011/10/05/adding-circles-jav...

I think Javascript hacking in a web page is todays equivalent to hacking GW-Basic, Turbo Pascal or A86 assembler for my generation.


Of course, back in (my) day, the web didn't exist, so there was no flipcode.com. :| Now off to trim the lawn.


Yep, and they're still useful: I use a logarithmic computation for fading elements in and out with JavaScript, and by pre-computing the values for each step and storing them in an array, the fade still looks smooth even on older hardware.


I'd love to see this in action - do you have a link? Do you literally serve a precomputed array as part of the JS and iterate over that using opacity/IE filter/whatever, or is it more nuanced than that?


Sure: http://shomi.associatedtechs.com/

It's not precomputed server-side, it's precomputed when the fade effect is called in the JS. The value for each step is then stored in the task object that performs the fade. Which is cheating a little bit, I suppose, but this way, I can fade from any value to any value, at what appears to be the same "speed", without any glitching.




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