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What you feel is the "Competence" part of core motivation according to deci & ryan "self determination theory". Their original paper is from 2008 i believe and states people need the perceived Autonomy to choose their life, perceived Competence over that choice and the perceived Relatedness that others respect and encourage your activity of choice.

So it's very understandable that if 1 of 3 is missing your psyche becomes strained.

I used to study this theory as part of my game design interests and found it extremely useful to analyse a lot of stuff from your own situation to a game or even customer experience. Just be aware of the word perceived here... allowing the theory to be used for dark patterns.



SDT's from the 70's, not 2008. However, in 2009 Daniel Pink published a book that seems to basically neatly package up SDT in a much more directly consumable way, maybe that's where your timeframe is coming from? I actually think Pink's take has some insight but it's not very scientifically oriented.




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