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After having tried to follow the discussions on swift forums on concurrency and actors, i still couldn't make my mind on whether their design was "fancy" smart (aka : something subtle and brilliant, that few developpers will get their grasp on and lead to inscrutable concurrency bugs), or "stupid" smart (aka : take a complex problem and make it look simple).

Actors in systems like erlang seem to make concurrency simple, and the model seems to be easy to grasp.

On the contrary, a few code samples i've seen on swift forums made my mind twist trying to understand how the code was going to be executed..



The big difference AFAIK with Erlang (other than reference types) is that Swift's model is reentrant, while Erlang's is not.

This is why `await` is such an important keywords to litter around your code - anything can happen in between when you await and when you come back, including actor message processing. You could have another invocation against your actor instance happen in tandem.

This definitely increases the learning curve, but likely still saves time later when you are fighting various deadlock conditions.


that's exactly the part where i lost it. The code samples talking about reentrancy and its various quircks in some proposal discussions really made me wonder where the whole thing was going..

its seems to me having an async public interface with a sync internal implementation is the most straightforward architectural design for actors, but obviously they thought it was too limiting. Do you have any idea why ?


If an actor system is fully synchronous, it is much less efficient and can't be reentrant.

Actor implementations tend to be split on reentrancy. Having multiple paused in-flight invocations of the actor means that you need to have clearly understood suspension points (hence await keywords). Non-reentrant actors like in Erlang can deadlock if two actor instances are calling one another. Because of the deadlock and some inefficiency concerns, some actor systems allow you to decide reentrancy per-actor as well.

Because Swift concurrency is an upgrade on top of decades-old systems, I believe a certain amount of additional complexity was required whether it was built as reentrant or not.

It was a bit harder to find than I expected, but here is a discussion piece around the initial choice of reentrancy by default. https://github.com/ktoso/swift-evolution/commit/d55bbbd6cc1a...




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