Working 10 to 12 hours straight with only one or two half an hour breaks is no goal one should thrive for. Neither working 80 hours a week.
Heck, it would even be against the law in my country and it favors companies over people...
We tried gather.town in my team (we develop web services for a big news site) and dropped it after a week or two. While some people seemed to like it, others disliked it very strongly. I personally disliked it as well:
It drew lots of resources of my PC. It was like having MS Teams constantly running in meeting mode.
For me it felt childish to push a pixel avatar around in a virtual office. And also tiresome (its one more thing you have to keep in mind alongside your work). Having the camera on all the time is a no-go. And walking into the private space of a desk and talking to a person working there is as invasive and interuptive as it was before in the office. The app brought the worst of the office days into my remote days.
So all in all, it was a cute little game for a few minutes, but it made work feel miserable.
> And walking into the private space of a desk and talking to a person working there is as invasive and interuptive as it was before in the office.
Hmm, do most people think that? Do they like or dislike it? In my experience, some of the less technical people seem miserable when they can't organically engage in conversations.
Personally i prefer remote work on my own for similar reasons, yet in my experience any sort of privacy or deep focus are impossible in an open office setting from the get go. And there's little difference between someone waving their hand at you from across the room and wanting to converse and them just actually coming into your private space, since the end result is the same.
That's the very same reason why i kind of dislike that Skype/Slack just lets you call people without asking them first whether they're available for a call at that time, same with phone calls. Now, as technical workers we might be spoilt in that regard, but somehow i feel like one's attention should be requested first, not just stolen like calls/ad hoc conversations do.
> That's the very same reason why i kind of dislike that Skype/Slack just lets you call people without asking them first whether they're available for a call at that time, same with phone calls
Whenever someone would do that to me, I would always reject the call and say that I'll be available in 5-10 minutes. I would then tell them I would like to discuss having a call in text before actually having it, because it's an interruption. It seemed to cause people to stop just outright calling, which I hate.
Nothing is wrong with that. Many, maybe most, people don't work on things they love and care deeply about so the idea of working 10+ hours straight sounds awful.
Heck, it would even be against the law in my country and it favors companies over people...
We tried gather.town in my team (we develop web services for a big news site) and dropped it after a week or two. While some people seemed to like it, others disliked it very strongly. I personally disliked it as well:
It drew lots of resources of my PC. It was like having MS Teams constantly running in meeting mode. For me it felt childish to push a pixel avatar around in a virtual office. And also tiresome (its one more thing you have to keep in mind alongside your work). Having the camera on all the time is a no-go. And walking into the private space of a desk and talking to a person working there is as invasive and interuptive as it was before in the office. The app brought the worst of the office days into my remote days.
So all in all, it was a cute little game for a few minutes, but it made work feel miserable.