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>If you’d rather focus on solving problems creatively and expressively, Go is not your tool.

>It’s just my observation

Well, my observation after dealing with js and ruby projects (ruby was my main language a few years ago) - those creating and expressive languages lead to fewer lines, sure, but in the end you are dealing with a pile of crap nobody want's to touch because some of the developers were so creative and wanted to express themselves more than they wanted to solve the problem.

Go is a tool if you actually want to solve the problem and make sure people after can quickly understand how and why you solved it. Rather than stand in awe of your creation.



> Go is a tool if you actually want to solve the problem and make sure people after can quickly understand how and why you solved it. Rather than stand in awe of your creation.

I disagree with that.

The problem in those cases is not expressivity. It's complex features that are very easy to misuse and have no alternatives within the language.

And Go is littered with those. It allows for lots of "cleverness" around Reflection and Empty Interfaces, which effectively turn it into a poorly-specified ad-hoc dynamic language. Same for templates. This is the same problem of Meta-programming in Ruby, and the same problem with complex OOP architecture that plagues some Java projects. It's all avoidable, of course.

Those features are not "expressive", quite the contrary, but they lead to the same problem of "pile of crap nobody want's to touch because some of the developers were so creative and wanted to express themselves".

It takes as much discipline within a team to avoid this in Golang (or any other "non-expressive language") than in more expressive languages.

On the other hand, lots of new ES6 features give it more expressivity without necessarily adding complexity and in fact making the code easier to read and more reliable.


>And Go is littered with those. It allows for lots of "cleverness" around Reflection and Empty Interfaces, which effectively turn it into a poorly-specified ad-hoc dynamic language.

I strongly disagree with that. You can do it, you can do clever code through reflection. But it is actively discouraged unless it's something required to solve the problem, e.g automatic JSON marshalling/unmarshalling.

No professional Go dev is going to immediately reach for empty interfaces or reflection without seeing what the solution looks like with verbose type safe code.


Maybe in your experience this doesn't happen, or maybe we have different thresholds for what we consider abuse, but it's definitely a thing for a lot of people.

Also, overuse of reflection doesn't happen overnight, or only because of inexperienced programmers.

In most complex projects it happens because someone wants to add more complex abstractions that exist in other languages to help with the work and to reduce programmer error and the only way to do it is via Reflection and Empty Interfaces, or maybe via templates.


All of the Go projects where I work have a very strong "empty interfaces are bad" culture (noobs who don't know better will get called out in code review), and the only reflection I've ever run across is for marshaling/unmarshaling. I really don't see these things being overused at all. When I first started using Go, I did perpetrate some empty interface crimes, but it really only takes one experience getting bitten by thwarting the static typing before you learn to avoid that.


I'm glad you are having a good experience, but people work on different projects with different requirements and different constraints.

In Go, empty interfaces and reflection, or templates, are for some cases the only possible way to solve a large class of complex problems. If you don't encounter those problems then it's all good, but some people do.

You haven't also taken into account the possibility of people having to maintain pieces of Go code acquired or forked from somewhere else. Maybe my team was the one who inherited the code from someone who "perpetrated some empty interface crimes".

Not all Go development is greenfield development.

This is one of the things I dislike the most about the Go community. Every single criticism or suggestion to the language is dismissed as being user error, without even taking into consideration the use case or the different experiences one might have, or if the codebase was gotten from somewhere else, or even acknowledging that there are other programming styles. It is a giant echo chamber with people constantly saying "works on my computer".


I dunno, that seems a little unfair. I’m not saying empty interfaces aren’t a problem just because I’ve managed to avoid them, I’m just saying it is quite possible to write reasonable Go by knowing what language features are misfeatures. Obviously if you’re often running across and having to deal with code laden with empty interfaces, that’s a major problem and put in that situation, I’d probably have the impression that the language encourages bad behavior. I’m just saying that so far, I haven’t encountered it all that much so I don’t really perceive it as a problem. If you want to paraphrase this as “works for me,” so be it, but it seems like a particularly uncharitable interpretation.

I do think it’s a crime that the standard library contains some empty interfaces in critical packages that seem egregious. The fact that you can accidentally pass an rsa.PublicKey (instead of a pointer to an rsa.PublicKey) to a function that takes a crypto.PublicKey interface and not find out until runtime is hard to forgive.

Anyway, I’m not just saying “works for me” but I am saying that I’m not going to let what dumb things someone else might do with the language change my enjoyment of it. This view is likely influenced by the fact that my particular projects aren’t allowed to pull in 3rd party dependencies without a thorough review, so the problem of dependency fan-out that may pull in some unfortunate code is reduced significantly.


And TypeScript and Flow these days allow to properly type the wast majority of JavaScript “dynamic typing” patterns making reflection usage in Go and Java to look ridiculous for a supposedly statically typed languages.


>It takes as much discipline within a team to avoid this in Golang (or any other "non-expressive language") than in more expressive languages.

I think this will differ from team to team. I've been working within two different companies as a Go dev so far and haven't seen any Reflection misuse issues.

The difference I see here: while Go does indeed have those features-about-to-turn problems you will be called on not use them too much or use them at all from around every corner. They are there as a necessarily evil.

At the same time meta-programming and every thing that comes with ruby's dynamic expressiveness usually is the one of the selling points.

Go has its flaws and tradeoffs, and simply things that can and will be misused but you don't see articles that promote them as something that should win you over some other language.


> Go has its flaws and tradeoffs, and simply things that can and will be misused but you don't see articles that promote them as something that should win you over some other language.

I disagree there. I can think of two examples of things I consider very easy to misuse in Go, but are promoted by the community as being the superior solution to problems in articles and posts all the time: Go Error Handling and Go Code Generation.


>Go Code Generation.

Agree

>Go Error Handling

Go error handling has its downsides but how can you misuse it? If your code may generate an error = return an error to handle elsewhere. If the code you are calling returns an error = handle it.


I also shy away from sloppily "expressive" scripting languages like JS and Ruby. When I talk about expressive I'm referring to Lisp, Scheme, Rust, Haskell, Scala, Kotlin, etc. I do agree Go has a specific use as a technology that can be deployed in high-turnover environments to mitigate devs who have an attention span that lasts until they have to write tests and deploy their code. I mean this is exactly why Google likes Go. It's a least common multiple that can be picked up easily by anyone as engineers whirl around in their machine. You're not wrong. I, however, like to enjoy writing code and understand I have to test it and maintain it throughout its lifetime (or don't have the luxury of handing it off to a salivating crew of new grads looking for promotion-worthy work once I get bored) so I gravitate toward languages that are fun to write and easy to maintain. For me, those tend to be languages that offer formal macros/meta-programming, sound type systems, support higher-order programming, and preferably enforce memory safety. It doesn't mean my code is littered with that "look how clever I am let's admire my code greatness" stuff.. I prefer to keep most of it boring too focusing more on whether it's visually readable and logically easy to understand. But it's nice to have powerful features when they really matter and it's nice to know you can count on a compiler to help ensure memory safety and type correctness.


Rust has to be one of the least expressive languages ever made, so that’s a pretty weird one to group along with other actual expressive languages. That’s not a full-on dismissal of Rust, since expressivity isn’t its main goal.

Also, type system ‘soundness’ is a pretty empty desire. It’s easy to create a type system that is formally sound, yet not useful. This is the same argument as ‘type correctness.’ Java programs were ‘type correct’ before Java had generics, and the type system was extremely limited.

So types are an inherently meaningless goal, because types can mean so many things.


Rust is very expressive. It has a useful macro system, powerful generics, and generalized traits which means if you implement your types canonically you're using them via essentially the same patterns almost everywhere.

Don't confuse not-expressive with articulate. Rust requires your to be articulate about what you're doing so you don't gloss over ownership details with fancy one liners like is common in other languages. You can be both expressive and articulate. Not worrying about memory ownership, while possible in other languages, is not the hallmark of expressiveness. For example, imagine a C analog to a Rust program that implements all the same checks and memory discipline that Rust does.. Rust is way more expressive, relatively.


What? Rust is on the more expressive ends of the language spectrum. To go further you have go to functional languages.


To be fair, judging solely from your comment here, I would never want to be working in a team with you.


I think it's ok.

Like everything human, programmers can be polar opposite without anyone being "obviously wrong."

Whatever rolls the ball.


To be fair, judging solely from your comment here, I would never want to be working in a team with you.


Why? I'm not being facetious, I'm curious what part(s) of the comment make you think that?


Isn't JS a Lisp with 'C' syntax?

Ruby also is a very expressive and clean language. I just don't get why you put Scala or Kotlin on unsloppy side.


I see what you mean with ruby, it encourages to be clever, and I had some exposure to work on somebody's "clever" code. I'm not as familiar with js, but feels similar to me as well.

What makes things worse they are both dynamic languages, but there's a middle ground.

It feels like Rust for example (I'm still planning to learn it) looks like have the right amount of functionality. Java or even C. I think what you experienced is the extreme case of it.


This is just the old conflict between ops and dev. A software dev wants a little code to express a lot, while maintaining some central guarantees, and doesn't really care about edge-cases beyond not having to code them explicitly. Needless to say, a few edge cases will turn out not to be what the dev intended, no matter how smart they are. Tests focus on the central guarantees and nothing else.

Ops is the next guy who comes in, who is only ever supposed to keep everything running. Changing things is second priority, if it's anywhere at all on the priority list. (S)he will HATE any edge case they don't know exactly what happens because it can be bad, and it's the source of all their work. They want to manually code every edge case, and have that covered by a test.

C/C++ ("smart" C++ specifically), Haskell, Lisp, ... are for the software devs.

Go, Java, C#, ... are for the software ops folks.

A large bank should probably be using Java. Someone trying to start up a new bank may prefer Haskell.

I don't see this conflict resolve any time soon. Personally I find the large bank situation somewhere between soul-crushing and suicide-inducing. But I've met plenty of people very happy in such situations, and great for them. I may even consult for them, because for 1-2 months or so software ops can be quite interesting. Figuring out how to introduce changes in a software ops org is ... usually a challenge in addition to figuring out how the software system should change.

You always come out well, because there's always large improvements that can be made because nobody's doing that. They're busy triple-checking that the next parent-teacher conference of employee 271 doesn't interfere with the oncall schedule.

And frankly, I could (and probably can still) use a few lessons in "this edge-case fuckup is not acceptable and you missed it !". I've been humbled several times by steering a large problem past all security measures of a software ops organization in the past.


>Ops is the next guy who comes in, who is only ever supposed to keep everything running.

>Go, Java, C#, ... are for the software ops folks.

Can't say anything about Java or C# but one of the reasons we use Go is because the requirements change often and you can adapt your code quickly.

At the same time our code (my main field is systems integration) is required to keep running obviously. New requirements should not change this fact.

So on a spectrum I'd say Go is 7/10 OPS. Subjectively.

Obviously Go probably is not the type of language you should chose for your MVP or prototyping. Unless you are sure you have a full picture in your head already.




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