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If I had to pick right now, I'd choose macOS for a platform.

For tech, I'd consider both Cocoa + Swift and SwiftUI as candidates for UI components, on a case-by-case basis. Swift is not my favorite language (feels like I have to use Xcode; have yet to try out the JetBrains IDE), but it gets the results I want. Perhaps in the future, we can use Rust in a more ergonomic fashion to talk with native UIs.

Honestly, I'd love an ObjC-like language that interops with ObjC and has strong static typing with a dynamic typing escape hatch for metaprogramming.



The JetBrains IDE for it (AppCode) is pretty nice, but you have to use Xcode for storyboards and UI design; other than that, light years ahead of the Xcode experience.


IDK, AppCode always seemed so resource hungry.. but yeah it's worth a try I suppose. I believe the Xcode experience isn't too bad however.


Using a bloated non-native app to develop your elegant, fully native app. Uh huh.


Java is fast, unlike JS. Perhaps one day JS will be fast, too.


Good to know, I'll give it a shot!




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