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The arguments the author made make no sense without some sort of a baseline though. 'The majority always play online' for instance points to a fairly tight definition, and may even be tautological (No True fighting game is designed for offline play).


The author isn't writing for a hypothetical future HN audience. They're writing for their blog audience who, presumably, 99.9% know what it means.


Every fighting game is designed for offline play, and has been for 25+ years. But that doesn't mean that's where the majority of players are, and that's the point the author is making.




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