True, but I also feel this might also be part in staying relevant with touch displays. The dumbification of UI coincided with the rise of tablet computers and touchscreen devices. Windows 8 came out around that time too.
I personally preferred Gnome 2 when Gnome 3 came out, but I've gotten pretty used to the top-left corner flick after a couple weeks. I sometimes do it on Windows and get disappointed when nothing happens :) This sounds somewhat perverse, but I kind of like the fact that it takes a little extra effort to switch applications. I'd say it keeps me maybe 5-10% more productive!
Ideally, UI's should be tailored for the device they get installed on, but I'm happy Gnome was able to accept a few design compromises in order to keep moving the project forward.
> True, but I also feel this might also be part in staying relevant with touch displays.
Undoubtedly - at about the same time, they introduced a swipe-to-unlock screen which is crucial on a tablet or smartphone, but useless on a desktop or laptop.
The thing is, Gnome don't seem to have achieved any success in the smartphone/tablet market. So with the benefit of hindsight, trading off mouse and keyboard power user UX to improve touchscreen UX doesn't seem to have paid dividends.
I personally preferred Gnome 2 when Gnome 3 came out, but I've gotten pretty used to the top-left corner flick after a couple weeks. I sometimes do it on Windows and get disappointed when nothing happens :) This sounds somewhat perverse, but I kind of like the fact that it takes a little extra effort to switch applications. I'd say it keeps me maybe 5-10% more productive!
Ideally, UI's should be tailored for the device they get installed on, but I'm happy Gnome was able to accept a few design compromises in order to keep moving the project forward.