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The thing that made old 80s computers so compelling for kids was the simplicity: fewer choices for peripherals, less things to connect, cartridge system for easy launching, easy to restore to a known state if you mess something up (typically just power cycle). What made a particular platform successful was the games available. There were many platforms out there, but kids wanted systems that played the best games. Being able to tinker and poke around, while learning something in the process was a happy side effect. Kids have no shortage of systems for gaming these days, but I'm thinking about getting one of these for my 11yo kid. I like the idea of gentle, friendly introduction to technology, just for tinkering and gaming without the distraction that comes from a multiuse (eg school) machine. Although, I don't want it to become yet another YouTube client, so I'll have to curate the content and supervise him.


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