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1. That programmers were a market, we weren't just a bunch of nerds sharing cool stuff with one another. That speaker at the conference? The one talking about Wheezle-snort 7.0? Yeah it sounded awesome, but it was supposed to. It's a sales pitch, even if the software is free (Actually, especially if the software is free)

2. That programming and making stuff people want are two entirely different things, although programmers always assume that whatever you're building, it's the right thing. You can spend your entire career in programming, learning all sorts of goodness about things like Erlang innards, and never really understand what your job is.

3. That all of that mousing around, learning a new IDE every two or three years when I started was a complete waste of time. I automatically assumed that the more cool and shiny the programming environment, the easier it would be to code and the better my code would be. But no. grep and awk work (mostly) the same way now as they did 30 years ago, and any time I spent learning which hotkeys did that work in some long-lost dev stack was a complete waste of time.

4. Conversely, that UX beats internal architecture, every time. If folks are having a blast using your app, you win, even if it crashes every five minutes (How they could have fun if it crashed every five minutes is a good question. You might want to ask them)

5. The more smart people you throw at a programming project, the bigger mess you end up with. I know when I say that people are thinking of "The Mythical Man-Month", but it goes deeper than that. Even if you somehow manage to stay on-schedule, human communication around innovation stops working at a certain scale, and that looks like a hard limit. There are ways around it, using things like Code Budgets, following CCL, layers and DSLs, but nobody does that, so it doesn't matter. We, as an industry, have absolutely no idea how to staff or run projects.

ADD: One thing that was quite profound that I discovered late: if you code well, the simple act of programming can tell you something about the way you're reasoning about the problem that you couldn't learn any other way. Programming is by no means a simple one-way street where ideas come out of the head of the programmer and end up as bits on the tech stack. It's very, very much bidirectional. Our programs influence us as coders probably much more than we influence them.



> You can spend your entire career in programming, learning all sorts of goodness about things like Erlang innards, and never really understand what your job is.

Sometimes I feel like my job is to protect other programmers from finding out what their job is.




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