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There is some decent code in Doom Classic, but it is all C, and I would prefer to do new game development in (restrained) C++

I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.

http://bethblog.com/index.php/2010/10/29/john-carmack-discus...



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