> In fact, there are so many occasions where the optimisation is so good that the end user doesn't believe that anything happened. So you have to deliberately introduce delay because a computer has to feel like it thinks the same way you do.
I see this argument coming up a lot, but this can be solved by better UX. Making things slow on purpose is just designers/developers being lazy.
Btw users feeling uneasy when something is "too fast" is an indictment of everything else being too damn slow. :D
I see this argument coming up a lot, but this can be solved by better UX. Making things slow on purpose is just designers/developers being lazy.
Btw users feeling uneasy when something is "too fast" is an indictment of everything else being too damn slow. :D