Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I wonder how good an FPS game can really be with teleportation-based movement.

(Edit for clarity: “Because, for each of the non-teleportation motion schemes...”:) Any VR game I've played where the camera moves while I'm standing still, I want to vomit almost immediately. I'm usually sick for the rest of the day. (I think it was a roller coaster simulation I tried, I didn't even make it up the first hill, I had to throw the headset off right away.)

I want to play a new half-life game but I'm really skeptical they'll set it up in a way that won't make me puke my brains out.



"where the camera moves while I'm standing still" and "was a roller coaster simulation I tried" doesn't even match. Of course you're gonna be sitting still while the camera moves in 3d space in the game if you're playing roller coaster. Seems the motion sickness was from something else in the VR than the teleportation-based movement, as a roller coaster would probably not have that.


I may have been unclear: teleportation-based combat is fine for me (motion sickness-wise), I’m just wondering how good a high-action FPS can really be if it’s teleportation-based.

Because, if the workaround for teleportation being lackluster is to use joystick controls, thats a nonstarter for me, for the reasons stated above.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: