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Bit tricks. Like

    public static int bitCount(int i) {
        i = i - ((i >>> 1) & 0x55555555);
        i = (i & 0x33333333) + ((i >>> 2) & 0x33333333);
        i = (i + (i >>> 4)) & 0x0f0f0f0f;
        i = i + (i >>> 8);
        i = i + (i >>> 16);
        return i & 0x3f;
    }
It was like magic for me when I encountered it first time.


Came here to say this, I first saw this in the book Hackers Delight which is full of 200X-me's mind blowing stuff. It really opened a door to writing (arb)GPU shaders where at the time if's weren't allowed and trying to cut branches from PS2/GameCube/Xbox code


Check out the Othello implementation by Hans Wennborg with a bitboard at https://www.hanshq.net/othello.html




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