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Oops, those docs need updating. The GC now works on all platforms (including RISC-V and WebAssembly!) except for AVR because the AVR backend is just too unreliable at the moment and you wouldn't want a GC in 2kB of memory anyway.


That's wonderful to hear, I just wish I had learned about it sooner. I kept looking back at TinyGo for WASM tasks, because it looked like the right combo of size footprint and runtime capabilities, then ultimately thinking "hmm but the GC issue."

I'll probably take a look later today!


GC works even in WASM? That's great! What size wasm targets does TinyGo generate compared to the regular Go compiler?


It produces much smaller binaries My blog post on it -> https://dev.to/sendilkumarn/tiny-go-to-webassembly-5168


In the (reasonably simple) stuff we've been doing so far, TinyGo produced wasm files are 2-3% the size of mainline Go produced wasm files. eg:

https://justinclift.github.io/tinygo_canvas2/ (~19.5kB)

https://justinclift.github.io/tinygo-wasm-rotating-cube/ (WebGL, ~12kB)




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