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>> Why anyone would ever willingly do so is still beyond me

Some games had animations based on frames, not time between frames. So they where unplayable without reducing frequency



One day I switched off turbo while playing Test Drive 3.

Suddenly, I didn't need superhuman reflexes to play, and could drive on curves at speed :-D


From my very vague memory, Reader Rabbit was one such game that was unplayable at a higher CPU frequency.




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