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Whoa there.

Electron is a catastrophic of hog of resources and performance. Electron for mobile game UI would be a disaster!



This is referring to Electron for the (PC-based) editor UI, not the deployed game UI.

(Plenty of criticisms of Electron still hold, of course.)


Ah, that's fair.

Unity launched in 2005. Electron released in 2013. Still, saying Unity would have been "better served" by using Electron is more than a little unreasonable!

Using a primarily JavaScript environment for primarily C# content sounds like an absolute nightmare to me.


Weirdly, when Unity was first starting out it had this "UnityScript" thing, which was javascript-but-not-quite. Luckily it's mostly been phased out (I don't think newer versions even support it)




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