Weird result. I guess it makes sense that it could use twice as much CPU to finish in half the time but looking at the numbers doesn't feel intuitive.
I wonder how many shaders this would keep busy. There is probably a class of GPUs and above that this could work on rather well alongside an already large workload.
I wonder how many shaders this would keep busy. There is probably a class of GPUs and above that this could work on rather well alongside an already large workload.