Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I don't know if you're entirely misremembering, I had a Dreamcast around this time and I wasted a ton of time trying to pirate games - I'd set them to download and wait a few days to get the image. Then I'd have to use my buddies PC to burn (I had a Mac and you needed to use Nero or disk juggler on PC to burn them), write that in a special format and then hope the dreamcast would play it. Touching the computer while it was burning back then was a no-no too. I must've downloaded at least 20 games, but I think I only ever got one to work (Crazy Taxi), but I made plenty of coasters. The dreamcast taught me a lesson about the value of my time as I probably should have just bought the games. I saw Crazy Taxi for free in the Xbox store so I downloaded it the other day to kind of give me some perspective on how times have changed, it downloaded in under 10 minutes and was running. Back in dreamcast days, that was like a 10 day project.

I certainly don't think piracy killed the Dreamcast, it was a lot of built up 'bad will' by Sega and lousy execution. Third parties didn't want to develop for Sega, because Sega was flaky. I remember I had the broadband adapter for the Dreamcast, but it was only supported by one game(Quake). If I wanted to play NBA2K or NFL2K online I'd have to physically remove the ethernet adapter and plugin the dialup modem. Those games would have been great over ethernet, but as it was dialup online play had its share of frustrations. I had a Genesis, a Saturn, Master System and Game Gear before the Dreamcast but I think if Sega came out with another system after Dreamcast I may have had to bolt the company, they were the epitome of 'overpromising and underdelivering,' piracy gave them an excuse to focus in on the things they were better at (not selling consoles).



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: