Am currently porting some old school gamedev techniques used in classic Sega games such as Hang-On, Turbo Outrun and Space Harrier to modern WebGL. Specifically, super scaler "billboarding" of 2D sprites and pseudo-3D terrain projections. It will be interesting to see if accurate physical simulations are possible ;)
Internet Archive's Arcade is preserving a museum's worth of retro games via Emularity and Emscripten
Am currently porting some old school gamedev techniques used in classic Sega games such as Hang-On, Turbo Outrun and Space Harrier to modern WebGL. Specifically, super scaler "billboarding" of 2D sprites and pseudo-3D terrain projections. It will be interesting to see if accurate physical simulations are possible ;)
Internet Archive's Arcade is preserving a museum's worth of retro games via Emularity and Emscripten
https://archive.org/search.php?query=emulator%3A%2A+collecti...