> Naturally, a lot of graphical and aesthetic principles ended up dictated by languages such as Google’s Material Design or Apple’s Human Interface Guidelines.
And I'm fine with that. Generally I'd trust Apple's guidelines a lot more than J. Random Designer's, so for those that are not willing to do a lot of work, I'd really prefer if they chose a decent guideline rather than trying to fake it themselves. Yes, I know that there are those who are great with design, and I'm not discounting them: they should be free to do what they want, but I'd like for there to be a barrier to entry. If you really know what you're doing, sure, go on ahead; otherwise, stick to the default.
And I'm fine with that. Generally I'd trust Apple's guidelines a lot more than J. Random Designer's, so for those that are not willing to do a lot of work, I'd really prefer if they chose a decent guideline rather than trying to fake it themselves. Yes, I know that there are those who are great with design, and I'm not discounting them: they should be free to do what they want, but I'd like for there to be a barrier to entry. If you really know what you're doing, sure, go on ahead; otherwise, stick to the default.