One of my first startup experiences was working for a company that built aspects of this concept in 2007; match-making, server provisioning, and competition/tournament workflows. We licensed it to id for Quake Live and later Riot Games for what became League of Legends.
We failed for a whole bunch of reasons but love the idea. I think you have the timing right on this. Good luck.
We failed for a whole bunch of reasons but love the idea. I think you have the timing right on this. Good luck.