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Both of which were influenced in their attitude towards losing by a little game known as Nethack [1].

Although I understand Souls doesn't have permadeath, therefore it's probably only half the fun of Nethack.

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[1] https://en.wikipedia.org/wiki/NetHack



Which in turn took from rogue. Which in turn came from DnD first edition / advanced edition, when DnD was more about navigating dungeon traps than fighting monsters (and not at all similar to modern DnD, which resembles Besthesda RPGs much more than roguelikes)

But Original DnD is where my inspiration-knowledge stops


D&D is descended from wargaming.



https://alt.org/nethack/ is probably the best way to play it (or watch others do so, which is a pretty cool feature)




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