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Completely disagree. We started using Firebase; compared to using websockets with e.g Pusher its much, much simpler, primarily because it's a store of state as well as a real time stream. It also handles going off-line and then syncing whilst coming back online perfectly and without any additional code.

Yes of course you need a server for most apps, but I don't see a problem with that. Yes, your app might have data in two places, but it's still the simplest way to build a real-time app. My biz has done it several times and the smallest, simplest code base has been with Firebase. Far fewer moving parts too.



Sorry, just to add it's WAY cheaper than part-way solutions like Pusher.




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