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I'm working on a replacement for OpenScad for Blender. It can already create hierarchies of parented objects, set up boolean operators and set materials. And everything "stays" Blender data, so the subcomponents can be animated/simulated as usual.


3 years ago I've tried to use blender as a substitute to openscad but stopped because the boolean operators didn't alwyas gave the same result. Here I started to some basic examples from openscad on blender https://github.com/beothorn/openscadExamplesAsBlenderScripts Here is an example of union not working properly http://3.bp.blogspot.com/-IDRl_LygKz4/UeRvMEoP9RI/AAAAAAAABd... It is already some time since I last checked, but if the boolean operators are working properly I would love to use blender instead. Edit: The blog post from where the image is from http://www.isageek.com.br/2013/07/blender-doesnt-do-construc...


Is it a public project? I would love to follow along with that.


It will be part of my "Vraag" library, which is sort of a higher-level Blender API inspired by JQuery: https://github.com/akloster/blender-vraag

But I haven't pushed "Vraag Construct" yet. Maybe in a week or so.


I just pushed a version with the construction functionality.




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